As a video game programmer who wants to try out as many game niches as possible, I once tried to make an airline game. Needless to say, I stopped the whole project because of the immense difficulties associated with it. I’ve been a video game programmer for quite a long time and I was sort of surprised by how hard it was to create a game about airlines and airplanes.
There are so many challenges to the project, most of which can be solved only if you have knowledge on the dynamics of physics. This is the main reason why I abandoned the game project. I just didn’t have the right technical know-how to get the project completed without any major hang-ups.
To make a good and functional airline video game, you have to be knowledgeable about the workings of simulation flight video games. The main goal is to make the experience as real as possible. The science behind the game should be accurate and fact-based. If you are not adept about these things, the odds are you will likely fail.
I found out about this the hard way when I tried to create one myself. I have a lot of experience in coding and programming. Unfortunately, I was very lacking with regards to my knowledge about airlines and how airplanes are flown.
Airline simulation is a very difficult endeavor. There are a lot of things that the programmer needs to take into account. These things include the physics behind gravity, altitude, air pressure, air density and airplane velocity.
All of these factors have to be taken into consideration because they all affect each other. If you make a mistake in coding what gravity will look like in the game, all the other factors will be a failure as well. All the factors mentioned complement each other. In order for the airplane to fly realistically in the game, factors like altitude, air pressure and plane velocity should be correctly coded.
In the real world, the plane is also subjected to a lot of stimuli caused by the environment. For example, changes in the strength of the wind and other weather conditions can greatly affect the flight of the plane. How the plane responds to these changes should also be programmed into the game. The main goal of simulation video games is to keep the experience of the player as real as possible.
In most cases, people play simulation games to learn how to operate something. In short, these types of games are usually education-based. With that said, an airline simulation educates players on how to fly planes and how to navigate them through various weather conditions.
However, as I mentioned above, creating and programming an airline video game is rather difficult. This is why I abandoned the project I started. There’s just too much information that I needed to learn before I’ll be able to get the physics and science behind flying right. These information can of course be learned but I will have to spend a lot of time and resources to do so.